Overgrowth
Game Title: Overgrowth
You aren't surviving the horror. You ARE the horror.
Genre: Action Rogue-like
Platform: Web
The Lore
In the year 20XX, the Earth is dying and desperate for a solution to the atmospheric collapse, World Government began the Project Garden. Their goals to engineer a "Super Plant" capable of scrubbing toxins from the air and regenerating and reproduce at an impossible rate.they did succeed partially by creating Subject 01.
Subject 01 didn't just absorb sunlight and water but also absorbed biomass. When a researcher accidentally cut his finger near the containment glass, the roots pressed against the glass. and the Plant started acting erratically thrashing against the glass
The scientists tried to terminate the project. They introduced toxins but they forgot one simple rule of nature: Life finds a way. Subject 01 didn't die. It mutated. It developed thorns to pierce armor, vines to shatter reinforced concrete, and multiple heads to consume its captors faster.
Containment has failed. The facility is now a feeding ground for Subject 01
Jam Themes Interpretation
Growth- Subject01 Grows slowly mutates into a monster fighting for it's life
Escape is not an option – Subject01 doesn't have any way to escape from it's situation but can only fight, kill and grow it's way out
Core Mechanics
1. Fight & Feed
-Health as Ammo: Shooting isn't free. Every bullet you fire costs Biomass (Health). You must kill to grow and evolve
-Directional Shooting: You aim with the mouse and fire thorns (Key: A )
-Vine Whip (Melee): A powerful Area-of-Effect attack that swipes around you to clear crowds. It uses a Charge System (Stamina) that refills over time (Key: Space).
2. Evolution
-Biomass Absorption: Defeated enemies drop experience (Biomass). Collecting enough fills your bar.
-Card-Based Mutations: Upon leveling up, the game pauses and offers 3 random mutations. You must strategically choose how to evolve:
3. The "Titan" Mechanic
-Physical Growth: As you level up (specifically with the Titan upgrade), your sprite physically gets bigger.
-Scaling Difficulty: Becoming bigger makes you a larger target for enemies, but also increases your attack range (Domain Expansion) and Health pool.
-Win Condition: The goal is not just to survive, but to reach Growth Level 8. Once you reach max size, you break containment and win the game.
4. Survival Systems
-Root Regeneration: If you stand perfectly still for a few seconds, you extend your roots and slowly regenerate Health (at the cost of being vulnerable).
-Environmental Hazards: You can shoot Explosive Thorn Bushes placed in the level to trigger chain reactions and wipe out waves of scientists without spending your own Health.
Controls
A- to shoot Seed Bullets
Mouse- To rotate plant and aim at enemies
Key Mutations
Choose your evolutionary path carefully:
-Chomper: Sprout autonomous "Chomper" heads that bite and devour nearby enemies automatically and heals player by digesting them
-Titan: Double your size and health.
-Vampiric Roots: Drain a small life essence from every enemy you kill.
-Fungal Infection: Turn your enemies into carriers that spread a deadly plague before they die.
-Domain Expansion: Massively increase your Vine Whip attack range and biomass absorption area.
Technical Details
-Engine: Unity 6 (2D)
-Language: C#
-Platform: WebGL
Credits
Created By:
-Siddharth Bhakta & Gurjot Singh
Assets & Attributes:
-All Sprites: Original art created in Aseprite and other free assets via Unity Asset Store.
-Plant sprite: https://free-game-assets.itch.io/free-predator-plant-mobs-pixel-art-pack
-VFX: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109...
-Audio: Music and SFX courtesy of https://pixabay.com/ and https://assetstore.unity.com/ took from multiple sources can't specify whom but all were royalty free
| Status | In development |
| Platforms | HTML5 |
| Author | Sid_Dude |
| Genre | Survival |
| Made with | Unity |
| Tags | 2D, Top down shooter, Tower Defense |
| AI Disclosure | AI Assisted, Code |



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